Basic Unity Multiplayer Game With Networker – Part 4

Sending and Receiving Packets Minor note: If you’re starting part 4 after 23rd March 2019 you may have to look at the previous parts and update your project names, and Networker versions to 3.0.0 We’re ready to start sending and receiving packets! For this example we are going to send a basic chat message. Packet […]

Basic Unity Multiplayer Game With Networker – Part 3

In this part of the tutorial we will look at creating our client. Let’s go ahead and add a new project. This should be a .NET Standard Class Library. The reason we pick this project type is so we can test it in our console application, but later we can import it into our Unity […]

Basic Unity Multiplayer Game With Networker – Part 2

In part 2 of this tutorial we are going to look at loading in settings from a configuration file, and adding logging to our application. Loading configuration You can load your configuration any way you want, if you want to use a database for that or an .INI file then go nuts. The recommended way […]

Basic Unity Multiplayer Game With Networker – Part 1

Welcome to the first ever tutorial for Networker. I first started developing Networker because I wanted a simple to user networking library which supported my favourite development features such as Dependency Injection and .NET Core. Before we get started I would like to make an important point. Networker is a general use networking library. This […]